Debugger
The debug renderer draws an overlay for inspecting what the engine thinks is happening. It can show object bounds, collision geometry, coordinate grids, and custom markers.
Debug output is useful when the DOM, camera, and world positions do not appear to line up. It lets you compare engine state against visible UI without adding temporary elements to your application.
Objects can add markers for points, rectangles, circles, lines, and text. Markers can be persistent or frame-local, making them useful for both long-lived guides and momentary diagnostics.
For enabling the renderer, marker shapes, marker fields, and DebugRenderer methods, see Debug Renderer reference.